Got an Oculus Rift shipped to us (Threye) today morning and its awesome to actually experience where the technology is headed. So now instead of playing your games on a flat screen you can actually turn your head around and there you have the virtual environment around you. Though it felt pukish after a while due to the disorientation (the same feeling you get when you are riding down a roller coaster or a Ferris wheel.) But its amazing to be one of the very few studios in India to own tech gadgets like the Oculus Rift, Leap Motion etc. And will be even amazing when we start developing some kickass games and applications for these devices.
THREYE INC: A NEW DAWN - 08th of October signifies the arrival of THREYE INTERACTIVE, a budding repository of Human Interactive Creative Applications in Simulated 3D Space. Thereye proudly announces the launch of its capability demonstrator, OPERATION MORNING GLORY, a first of its kind Indian Air Force themed, 3D arcade game in India. With this, our gifted start up has joined the big league of 3D Game content developers and now aim to get a toehold in the augmented reality expansion sector. In its endeavor to merge real & digital world, it has developed some kick-ass state of the art tech. Do visit our website for some past case studies and to witness the gargantuan challenge we have taken upon our shoulders in collaboration with Team Indus.
Live to Fly, Fly to Slay, Slay to Serve !!! Operation Morning Glory! A fighter pilot’s Saga
Quick low poly Gypsy models that would serve as secondary assets for populating the environment. I’m thinking of sculpting cloth folds for the soft cover of the one in the bottom right. Still to be textured.
So this was the explosion shot done for a scene in the Tololing Attack video done in May this year. Not too perfect but I did put in a lot of research into it. Also the mountain and the sangars are sculpted, modeled and textured by me. Done completely in Blender, Photoshop.
Started rigging this guy last night. Thought it would be a piece of cake but it took me long to just place the joints properly. I’m still working on weight painting and stuff, hope to finish it by tonight.
Some more progress on the textures. Still, a lot of room for little tweaking here and there. Also, I realize that proportions are off a bit but it might be a little too late for those corrections. Anyways, will be posting the complete model with the helmet by tomorrow morning so follow along…. And do watch the video in HD, online videos tend to mess up the details.
Game ready models starting to take shape. Just left with texture post work (removing the black artifacts that came with texture baking). Pilot - 2760 polys Helmet - 923 polys http://bharatnag.tumblr.com/